Doors [v1.0.1 Part 1]
LINK ===> https://urllie.com/2tk8G8
PC BBS door coding group, founded in early 1996. Specialized in doors for System-Express and Desire, also releasing doors for PCBoard and Daydream/Linux, general tools, and cracks for commercial BBS utilities such as PFED. Branched out into glFTPd scripts and general cracking in late 1999, before going dormant in early 2000.
Introducing the Model 14: Max Team by 3D Sets, the largest model in our collection. With impressive internal cargo space, this model can accommodate all your needs.The model measures approximately 64 cm in length at a 1:8 scale and is ready to be outfitted with your own RC equipment. It is suitable for use both indoors and outdoors.This set includes 3D printable parts for your 3D printer, however, non-printable components such as screws and electronics must be purchased separately. Links to purchase these parts are included in the Build Guide.
To reduce weight, we have redesigned most of the parts and are now able to print most of the body parts with 0% infill. This has led to a significant reduction in the weight of the parts and an increase in the speed of printing.
An island below the main area shelters the Compound Generator, a large machine used to spawn the Artifact Portal leading to Bulwark's AmbryBulwark's Ambry (Hidden Realm)Hidden Realm: Bulwark's AmbryThe area consists of block-shaped platforms, with the Artifact Reliquary in the center.. It is accessible by going through one of the 2 floor doors or by dropping down from the correct edge of the main landmass.
This script lets you save dynamic lighting paths for map graphics - most usefully for map tiles - and then automatically recreates them when you drop that graphic on the canvas again in the future. It also ensures that the lighting paths are rotated, scaled, flipped and moved along with the tiles to which they are attached. In addition, it can manage dynamic lighting paths for player-controllable doors, rotating them as the door is rotated.
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Thanks for this @muxa. This seems like it's exactly what I want to do with my 2 garage doors. My only worry is that I'm not a programmer and I'm still pretty new to HE. I may be biting off more than I can chew by trying to implement this on my own as my first home automation setup. Any advise from former noobs
One thing I would suggest is adding the ability to rename the app or incorporating multiple doors into the one app. I have two garage doors so install two instances of the app but they are both called the same thing.
Thanks for your suggestion. I'll update the app at some point to support multiple garage doors. The updated app won't be backwards compatible though and will need to be setup again (because of the way how multi-instance app configuration state is stored)
I thought I posted a question here 2 days ago but now I don't see it so I hope this is not a duplicate.This Virtual Simple Garage Door you have created looks like a fantastic solution. Thanks.However I am attempting to use the Garage Door Opener App and am having difficulty.I am not very smart with this Hubitat stuff, so it is probably an issue with my understanding, but hopefully you are willing to help me out.I liked the idea of your Garge door control as my garage is a distance from the house and if I can see the state of the door on a Hubitat dashboard it would be great.And with the contact switches for fully open and fully closed it would show if anything has gone wrong with the door opener.I have had a situation with ice build up at the bottom of the door and the safety senses it as an obstruction and kicks the door back open.This could alert me of the situation as today it is not obvious when it happens.To get started I have installed the Virtual Simple Garage Door Controller Driver and the Garage Door Opener App with devices on the bench to understand how this works before I do it in the Garage.So I first simply had only the Virtual Garage Door Controller and a Sonoff flashed with Tasmota as the Garage Switch.I have a dashboard with the Virtual Simple Garage Door Controller Tile set using the Garage Control Template.Testing it works as I would expect.Testing by clicking on the Virtual Simple Garage Door Controller Tile in Dashboard it goes from Red, to Closing, to Green, to Opening, and back to Red completely as expected.Manually activating the switch or clicking the tile both give same good results.But I want to make use of the Garage Fully Open Contact, and Garage Fully Closed Contact, as I presume I will then see on the dashboard if something has failed.So I add a Generic Component Contact/Switch for Fully Open and one for Fully Closed.I removed and added again the Garage Opener app just to be sure I was starting fresh.I run the Garage Opener App and set the Garage Fully Closed Contact to one Generic Component Contact/Switch and set the Fully Open Contact/Switch to the second.If I open the devices I can verify their current state changes from OFF to ON with the switch.Now in the Dashboard I click on the Tile for the Virtual Simple Garage Door Controller. The state changes to Closing, and after the time allowed for closing it changes state to Green Closed.It does not use the Garage Fully Closed Contact to check it just changes state.If I do activate the contact before the closing time allowed it does nothing to indicate it is now closed sooner.And if once it is closed I close and open the contact it does not create any error indicating the door has changed to some unknown state.Testing the Fully Open contact it also does nothing.I presume I must have missed some step in my set up. Please Help.Also I see mention of possibly adding capability for multiple doors which would be great as I have 3 doors.Or can I simply add the driver and app three times with the appropriate switches etc and arrange the tiles so I know which door is what 59ce067264
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